With "Fallen" I wanted to tackle something moody and finally get my hands on an exterior environment within Unreal Engine 5.
I used Sean Yang's concept which I found on Artstation and it fit the mood I was going for perfectly.
https://www.artstation.com/artwork/BvN26
Please go check out his Artstation as well, huge thanks to him for letting me use his concept!
I wanted to focus on creating foliage from scratch with SpeedTree with the exception to ground scatter assets, which are from Megascans.
I really enjoyed picking back up Substance Designer and sculpting for this project.
Huge thanks to my dear friends who kept supporting me and giving me input during this project. Special shoutout to Jonjo Hemmens for pushing me further and for all his valuable advice!